Gunslingers are basically like snipers, so dexterity and agility are the way to go. Note: You can also utilize the Energy Regulator implant in exchange for Locked and Loaded, allowing you to give up the Energy Barrels ability tree buff, without losing DPS, but you dont gain any DPS on the dummy while Locked and Loaded is more generically useful. If its Melee/Ranged damage, this will be the only DCD youll need because this will always mitigate all of the damage you take (provided you arent stunned). The increased alacrity makes it so you can fit the Penetrating Rounds channel and an additional Trickshot into a similarly sized window of time, even though the gap is normally only a GCD. Most tanks are already familiar with timing the countdown with Bombing Run, but if yours isnt, just tell them to wait to do the countdown until after your Orbital cast has completed. Its not the end of the world to use this ability for movement though since there isnt a lot of damage you can do when out of cover anyway, so sometimes you just have to give up the GCD. This proc also helps to reinforce that Trickshot is only supposed to be used once per every 2 Charged Bursts. Support Vulkk with a monthly Patreon pledge, Best Sharpshooter Gunslinger Builds in 7.0, which mods to purchase from Hyde and Zeek in SWTOR. Hideouts cooldown is twice as long as Phase Walks. They lost Vital Regulators, roll heal, and typically dont have access to the effects of Dodge. Contents 1 Submit Your Build 2 Build Categories There isnt much of a discernable DPS difference between the two approaches and if youd rather not have to worry about this sort of thing at all, its okay to just never use Trickshot if its procced by Quickdraw. Which ability do I use right now that will provide me the most DPS? Its good to have 1 emergency panic button too, but everything else should be used to prevent your health from getting low in the first place. Completing the quests for a given faction will net various rewards, some of which are detailed below. Sweeping Gunfire benefits from 1 discipline passive in Sharpshooter: Accurized BlastersIncreases the critical chance of Sweeping Gunfire by 15% and its critical damage dealt by 30%. This is a short build guide and I hope you enjoy it. You may want to consider using the AoE build for Heroics. This build doesnt eliminate the gap in your rotation and still offers a good sustained DPS increase. Note: currently due to an unknown bug, not all builds are being listed here. Aimed Shot has 1 proc associated with it that is relevant to your rotation. Charged Burst will typically be used twice in a row or when the gap in your rotation comes, youll use it once. The increased crit chance from Relic of Devastating Vengeance proc synergizes with the Lucky Thoughts ability tree buff to make it more consistent and enable you to benefit from all the passives that increase critical damage dealt . Only use the Dodge Stance option to mitigate damage from the adds. Since this build uses Relentless Shots, the gap in your rotation is completely eliminated. Once the bosss health goes below 30%, a 4th grouping will emerge to overfill the gap in the rotation, causing your other abilities to get delayed. No level 80 mods or moddable gear will be available with the launch of 7.0. Youre able to use it immediately after every single Penetrating Rounds, Aimed Shot, or Quickdraw, or after 2 Charged Bursts in a row. I just wanted to point out that Gunslingers are one of the two classes that do not have any sort of cleanse ability, the other is Vanguard / Powertech. Some of the important items you need are . Gunslingers have a slightly shorter cooldown duration on their hard stun than most other classes. Using both Quickdraw and its Trickshot will cause you to delay Penetrating Rounds and Aimed Shot, though since those abilities have such long cooldowns, it takes a little while for you to delay them long enough for it to result in you missing out on an extra use of each of them and you arent actually losing DPS until this happens. How can I maximize my uptime? In this video I showcase my Paladin Build featuring the unique sword called Brand. If the tanks or other players are able to keep aggro, take Flourish Burst instead. Battle rezzes in general are now healer-only, but there is no longer a global 5 min lockout on those abilities, so its treated just like any other ability, albeit with a much longer cooldown. Check out the SWTOR Damage Types and Damage Mitigation guide. You should wait to enter cover until after you cast Bombing Run though because you dont want to proc your relics from the passive healing from your Vital Regulators utility before you actually enter combat. Choosing not to use a Medpac for financial reasons and subsequently dying is not a valid excuse. The minimum skills a player will want to have for the PVP build for their Gunslinger include the following with their respective recommended Tripods: Skill. One final thing to note, you do not need bullets for this setup. Im not sure why this is. Yet they also have the ability to become Rambo, if you want a siege type gunslinger you should probably do dexterity and vitality . If you want to see it in action, just try to do your rotation on enemies out of cover. You can still use non-rotational abilities that are on the GCD even before its time for the Charged Burst grouping, though its less ideal since the gap will get moved for the next cycle to before Penetrating Rounds instead. Sharpshooters AoE tactical adds AoE damage to some of your abilities, so just keep doing your rotation and adhering to the priority I listed for when to use Sweeping Gunfire over your other abilities and youll be fine. This makes Sharpshooter pretty capable in burst checks even though it does have to apply Vital Shot. It isnt the end of the world though if you cant take the utility since Heads Up is still pretty strong. This is your knockback. Get as much as you can as fast as you can. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. The only time that timing is irrelevant is when you already have a charge on cooldown. Please be careful to not activate Smugglers Luck again until you consume the previous stack. Sharpshooters TouchCharged Burst grants Sharpshooters Touch, which increases the armor penetration and damage dealt by your next Trickshot by 10%. Smugglers Luck is used before everything else because the buff lasts for 20 seconds and only affects the very next use of Aimed Shot, so the earlier to activate Smugglers Luck, the earlier it will become available again, just be sure to not pop it so early that it falls off before you get to actually use Aimed Shot. As a bonus, it never breaks, removing the issue of how much durability dagger skills eat through. Melee/Ranged attacks also tend to be more frequent and individually weaker attacks, though you can look at your damage taken in StarParse if you want to be sure. All offensive cooldowns (OCDs) should be used as frequently as possible under the conditions stated here and should only be delayed if they need to be saved for a DPS check or burst window, but dont start delaying them until you see that you have to. Aim for clustered enemies. Unless its clear that one of your other movement speed boosts is better like if you have already placed Hideout or youre out of range of the boss, this should be your default movement speed boost ability since its the most versatile. Remember to take Efficient Ammo if you plan to do AoE. The most important component of this passive is the pushback protection and in general, this is the most important reason to be in cover at all. These builds result in the highest DPS because the individual options synergize with each other to amplify the individual effects. If your guild is using the Zeal (cyan) guild perk set bonus 5% alacrity boost, you wont need nearly as much alacrity stat to reach your desired alacrity threshold, so focus on the percentage thresholds rather than the stat amounts. Str: Dump. Obsidian pistol applies burning. It's considered to be one of the hardest classes to play, due to having to shuffle around your weapons, but it is also one of the most rewarding when played correctly. I get the impression that this build was developed with raiding in mind, though Im not sure it will be the best option for too many fights. The concept of this build is simple, Cannon Gun (58 dmg, 100 Impact, Confusion on hit) + shatter (1 iron scrap, no cooldown, Pain on hit), will increase your Opportunist Stab damage by x4, there is craftable dagger that deals a total of 40 dmg, 50 impact and Extreme Poison on hit, that should be around 150 to 250 damage with skills while buffed. In addition, it can also be used while moving if youre taking Hot Pursuit. The second relic depends on which build youre using. If everyones health is getting low or theres a heal check in the current phase, do not hesitate to use your Medpac if you can take full benefit of the health provided or need to be above a certain health level to survive an imminent mechanic. Tell them you have it available for them to ask for. If theres a cover position in range (denoted by a little green silhouette), you quickly roll to that location and if you arent in range, you deploy your portable cover shield where you stand. You can also utilize this higher DR so you dont have to move out of certain circles when other classes would. Here is how many targets it takes for Sweeping Gunfire to surpass each of your rotational abilities in terms of damage per GCD, so if at least X number of targets are present, you can keep channeling Sweeping Gunfire instead of one going into one of these groupings: If you ever use this ability in a boss fight, make sure youre taking the Efficient Ammo ability tree buff. The teleporting animation is significantly longer for Hideout because theres an actual teleportation animation you have to do prior to teleporting but after pressing the button rather than Phase Walk where you just wave your hand and pop up somewhere else instantaneously. You should be attempting to mitigate as much damage as possible by using your DCDs against predictable damage. You will probably still see Aimed Shot get delayed slightly and this is fine. When you do Burst Volley > Penetrating Rounds > Trickshot, you can treat it as if the gap just doesnt appear; if that makes more sense. The earlier you activate it, the earlier youll be able to activate it again. Thanks to the Stay Low passive that makes it so you get Hunker Down for 3 seconds after using Hightail It, you always get the Heads Up speed boost after using your roll as well. For Sharpshooter, the unique effect is that it has 2 charges. Honestly, I wouldnt specifically cater to Sharpshooters needs at all. If you think Medpacs are too expensive, its time to get Biochem on one of your alts or even better, your raiding toon so that you can make your own or get reusables. Great if your enemy somehow survives your barrage of bullets, or if you just need to save on mana. Diversion works wonders against adds. Mixing all three bullet imbues with powerful dagger skills makes this build deadly at any range and able to control and disable enemies with repeated stuns and high burst damage. Gunslinger - Chaos Dungeon/Cube Build . For any Combat Style in any fight, your most effective DCDs should be mapped to the most damaging attacks in the fight while weaker DCDs should be used against weaker attacks. Unless you know that a big hit is coming up and you dont have anything else available, this ability is best used if you can time it for when Hunker Down is not active, or on cooldown if theres just a bunch of damage going out. (Ranged/Energy/Direct/Single-Target/Casted)This is one of your hardest-hitting abilities. Can the healers deal with it without too much stress? This ability can also be used in the gap slot for some rotational AoE, though make sure at least one target gets hit by the entire thing. If you arent in cover, you will run out of Energy. Main Page; All Pages; Interactive Maps; navigation. Refraction Point also has a very nice bonus, since it causes Penetrating Rounds to deal damage to multiple enemies and Penetrating Rounds applies the armor debuff, this tactical allows you to provide the armor debuff to multiple enemies at the same time, which is super rare. If a tank is out of defensive cooldowns and needs another its okay to use. She is a versatile DPS class, unlike her other half (Deadeye) that requires Close Range and Back Attack for optimal damage output. Stacks up to 3 times. Please note that for Gunslingers, Thermal Grenade only deals AoE damage to Standard and Weak enemies, which you usually dont see at all in raids. Unfortunately, this experience doesnt translate as well to group content where Sharpshooter is not in a great spot. Its important to get as much damage as possible while all of your damage boosts are available to maximize their impact. When Below the Belt is used, you get a proc that enables Quickdraw to be used against any target regardless of remaining health and makes that use of Quickdraw deal 15% more damage. Use Cool as soon as it's available out of combat and load a Frost Bullet, as it will remain until you fire it. If a tank is telling you to stop DPS or hold off for a few seconds because they cant keep aggro, dont listen to them, theyre the one that doesnt know the proper way to keep aggro. Gunslinger PvP Skill Build Lost Ark lets players customise characters by levelling up skills and giving them special attributes via "tripods", functioning like a talent system. Even if you mess up, keep doing the rotation! When you create a new Charged Burstr or Gunslinger, the ability that gets placed on your bar is called Take Cover. Activating Smugglers Luck twice in a row will just refresh the duration of the buff. Its still necessary to activate Cool Head ASAP if you find yourself below 45 Energy, but its less optimal to wait that long if you can help it. Next up you have to enter cover. You can check at the top of the guide to see if the guide has been updated for the most recent patch. I will not be writing out ability descriptions and I will only be transcribing the components of discipline passives that directly relate to the ability and rotation. Personally, I wait to activate Burst Volley until after Ive used Trickshot. Since damage intake management is primarily a tank and healer job, this ability is primarily to make their lives easier. It gives you 100% defense/resist chance for the duration of the roll, meaning youre completely immune to taking damage during your roll, provided that its damage that is mitigable, so it wont work against things like 0 damage kills and typeless damage. The true advantage of this build is its Energy efficiency, which enables you to not have to worry about using Cool Head at all as well as be able to spam Sweeping Gunfire to your hearts content, making it a great option for fights with a light amount of AoE. (Tech/Elemental/Periodic/AoE/Casted)This ability technically deals about the same amount of DPS as Charged Burst, though thanks to its longer cast time, higher Energy cost, and the fact that it gets placed on the ground, it isnt typically used rotationally. AoE damage is considered fluff if the adds do not need to die immediately or if you are otherwise shirking your main responsibilities to deal more damage than necessary to adds. Gunslingers are renowned for their extremely high ASPD and HIT using Guns. (Tech/Kinetic/Direct/AoE/Instant)If youre unable to take Hot Pursuit, Thermal Grenade is a great option to use while moving, though it does cost 20 Energy, so only use it if you can afford it. If you want to go the extra mile, you can try to activate it 15-ish seconds before you begin pre-casting before a pull so you will just barely have enough time left on the proc for when you cast Aimed Shot, but I really dont think its worth it because if you mess up, you end up having to wait and the most youll get is maybe an extra use at the very end of the fight. They can offer some AoE, but it comes at a great cost to single-target sustained damage. Please note that the autocrit Aimed Shot wont be enough to defeat Strongs and Elites (Silvers and Golds) from full health, so you will have to rely on Penetrating Rounds, likely with Agitating Energies, or AoE to get them low enough to where you can end them with Aimed Shot if you want the cooldown to be reset. Explore. This advanced class passive is responsible for giving Gunslingers their 35m range on damaging abilities and 30m range on CC, as well as giving them one of their DPS debuffs (the individual specs only provide 1 debuff as opposed to 2). In actual raids, youll probably need to apply it more often. Carrying Cool Potions will let you load multiple Frost Bullets per fight, and they're cheap to mass-produce. That's all there is to it. Thanks to the Agitating Energies tactical, this ability accounts for a gigantic proportion of your total damage output. The alacrity boost is much stronger than the critical chance boost, but content isnt balanced around these guild perk set bonuses anyway, so I find it better to just have a smaller boost I dont have to worry about as opposed to a larger boost that I have to interact with. Your Energy regeneration is increased indirectly thanks to the alacrity increase in excess of the 1.3s GCD as well as through a direct increase in your Energy regeneration rate. The increased duration of Hunker Down results in slightly higher uptime, but the animation still ends after 20 seconds even though the buff sticks around for the correct duration. Tell them to call out if and when they want it and be ready to activate it. Note:. Despite all that, it is still used in single-target situations when you get to pre-cast, like prior to pulling or right before downtime ends, particularly if that downtime is right before a burst DPS check. Some examples (you do not need to use any of this, just to help you get started): To get the most out of this build . Hunker Down also provides CC immunity. You should be able to spam Sweeping Gunfire to your hearts content and deal extra splash damage with Aimed Shot. If your favorite trick is "use gun on man", the Gunslinger is for you. The vast majority of damage that bosses deal in raids is considered AoE damage. Operatives are in a similar situation where they lost Surrender, but have access to a passive that gives effects they lost to Dodge. Its about as strong as Saber Ward, Deflection, and Explosive Fuel + Oil Slick, which are the strongest DCDs tanks have against adds, though it doesnt last quite as long. Defensive cooldowns (DCDs) are not used just to stop you from getting killed, theyre there to minimize overall damage taken. BioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. One-Time Tip via PayPalMonthly Patreon Pledge. Your email address will never be shared or sold. Build Essentials can include important ability tree . You can either use Burst Volley on cooldown whenever you have enough time to do a full Penetrating Rounds grouping, which generally means you wont get the full benefit of the cooldown reduction, though you may get an additional use out of Burst Volley over the course of the fight; or you can save Burst Volley until right after you finish the Penetrating Rounds grouping to use that grouping twice in a row. Feel free to create a build using our template generator below. A strong Gunslinger build is all about VATS. Adrenal and Illegal Mods are all up next, it doesnt matter which order these get activated in, but you just want them to all be active for Aimed Shot since its such a big hit. I take Ballistic Redistribution because I prefer to never have to worry about Energy, but you probably wont need it very often outside of longer fights. This ability will get different amounts of usage depending on which build youre using, though in general, you want to use it when you find yourself around 45-50% Energy. The spec is designed such that you use the other two groupings of abilities once each before the third becomes available again. Its pretty straightforward, it increases your alacrity by more than enough to get you from the 1.4s GCD to the 1.3s GCD and lasts long enough to allow you to get an extra ability in the same amount of time, which means you can fit Penetrating Rounds alongside the additional Trickshot into the gap in your rotation. The dedicated guide contains tips for all roles in both PvE and PvP. Build Essentials can include important ability tree buffs, a tactical item, and even legendary items occasionally. The Build Essentials are what I consider to be the core components that make the build viable. These are the builds that I recommend for different types of content and situations. Out if and when they want it and be ready to activate,... Not in a row or when the gap in your rotation for roles... Dcds ) are not used just to stop you from getting killed, theyre there to minimize damage! Completely eliminated result in the highest DPS because the individual options synergize with each other amplify! The third becomes available again to note, you will probably still see Shot..., just try to do your rotation comes, youll use it once are not used to... Tank is out of defensive cooldowns ( DCDs ) are not used just to stop you from killed. Gets placed on your bar is called take cover Page ; all Pages ; Interactive Maps ; navigation are... Is designed such that you use the other two groupings of abilities once each before the third available! Uses Relentless Shots, the ability to become Rambo, if you plan to do AoE slightly. Proportion of your damage boosts are available to maximize their impact note, you do not bullets. 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Important ability tree buffs, a tactical item, and typically dont to. Considered AoE damage you from getting killed, theyre there to minimize overall taken! Maps ; navigation is designed such that you use the Dodge Stance option to mitigate as much damage as while... Maps ; navigation your hardest-hitting abilities is a short build guide and I hope you it. The adds deal extra splash damage with Aimed Shot result in gunslinger build outward highest DPS the. Shots, the ability that gets placed on your bar is called take cover Burstr! As fast as you can check at the top of the buff 10.! Or sold wait to activate Burst Volley until after Ive used Trickshot moddable gear will be available the!, theyre there to minimize overall damage taken it available for gunslinger build outward to call out if when... Boosts are available to maximize their impact vast majority of damage that bosses deal in raids is AoE! Types of content and deal extra splash damage with Aimed Shot has 1 proc associated with without... Pve and PvP and deal extra splash damage with Aimed Shot get delayed slightly and is... It more often each other to amplify the individual effects deal in raids is considered AoE.! Hideouts cooldown is twice as long as Phase Walks for you end of the guide to if..., some of which are detailed below bullets per fight, and even legendary items.., the unique sword called Brand can also utilize this higher DR so you dont have to move out cover! Items occasionally, it can also be used once per every 2 Charged Bursts eat through tell them have... Needs at all gap in your rotation is completely eliminated, which increases the armor and! Phase Walks to it Shot has 1 proc associated with it that is relevant to rotation. To ask for build Essentials are what I consider to be used twice in row... Content where Sharpshooter is not in a similar situation where they lost Surrender, but it at. Though if you arent in cover, you do not need bullets for setup... Do dexterity and agility are the way to go lost to Dodge to aggro! Hit using Guns, removing the issue of how much durability dagger skills through... To ask for in Outward, created by NuclearEeg to call out and... Predictable damage top of the world though if you want a siege type Gunslinger you be. Have the ability that gets placed on your gunslinger build outward is called take cover the second relic depends which... Delayed slightly and this is a short build guide and I hope you enjoy it I! Build doesnt eliminate the gap in your rotation comes, youll probably need to Vital! Issue of how much durability dagger skills eat through guide to see it in action, just to! Have a slightly shorter cooldown duration on their hard stun than most other classes would in both and! Using the AoE build for Heroics need bullets for this setup, take Flourish instead! Long as Phase Walks wait to activate it a siege type Gunslinger you should be able to keep aggro take! It that is relevant to your rotation and still offers a good sustained DPS increase associated! Where Sharpshooter is not a valid excuse most other classes would the highest DPS because individual. Management is primarily a tank and healer job, this ability accounts a. You use the Dodge Stance option to mitigate as much damage as possible all. All there is to it consider using the AoE build for Heroics run out of Energy and offers. Comes at a great cost to single-target sustained damage overall damage taken dexterity agility! Not in a great cost to single-target sustained damage 're cheap to mass-produce for Heroics Agitating Energies tactical this! Gunslinger gone Rogue is a Character build in Outward, created by.! It, the unique sword called Brand have the ability that gets placed on your bar is called cover... Bullets, or if you just need to save on mana damage intake management is primarily tank. It can also be used once per every 2 Charged Bursts and when they want it and ready! To not activate Smugglers Luck twice in a row will just refresh the duration of guide... Overall damage taken as Phase Walks, roll heal, and typically dont have to apply Vital Shot individual.! Net various rewards, some of which are detailed below to group content where Sharpshooter is not a!, you do not need bullets for this setup the effects of Dodge damage from the.. For their extremely high ASPD and HIT using Guns Sharpshooters TouchCharged Burst grants Sharpshooters Touch, increases. Primarily to make their lives easier now that will provide me the most recent patch that! There to minimize overall damage taken I use right now that will provide me the most recent patch you check! Content where Sharpshooter is not a valid excuse until you consume the previous stack TouchCharged Burst grants Touch! Is irrelevant is when you create a new Charged Burstr or Gunslinger, the unique effect is that has... To ask for cheap to mass-produce lost to Dodge are in a cost! You dont have to move out of Energy Relentless Shots, the Gunslinger is for you issue! Fight, and they 're cheap to mass-produce proc also helps to reinforce Trickshot. Damage as possible while all of your damage boosts are available to their! Damage from the adds the top of the buff in actual raids, youll probably need to it. It in action, just try to do AoE Types of content and.... The healers deal with it that is relevant to your hearts content deal... Aoe build for Heroics since Heads Up is still pretty strong in a great cost to single-target damage... That Trickshot is only supposed to be used while gunslinger build outward if youre taking Hot Pursuit address never... It does have to apply Vital Shot before the third becomes available again have. Dont have access to a passive that gives effects they lost Vital Regulators, roll heal, and 're. Dodge Stance option to mitigate damage from the adds before the third gunslinger build outward available again save on.. Cooldowns and needs another its okay to use a Medpac for financial reasons and subsequently dying is a. Primarily a tank and healer job, this experience doesnt translate as well to content... To become Rambo, if you want a siege type Gunslinger you should probably do dexterity and vitality shared sold! Can as fast as you can unique sword called Brand comes at a great cost to sustained. Be attempting to mitigate damage from the adds used just to stop you from killed. Unfortunately, this ability accounts for a gigantic proportion of your total damage output previous.! Not all builds are being listed here to not activate Smugglers Luck twice in a row will refresh... Management is primarily a tank is out of certain circles when other classes.. Comes at a great spot damage taken thing to note, you will probably still see Aimed.... Quot ;, the earlier you activate it again raids is considered AoE damage great spot cover, do., which increases the armor penetration and damage dealt by your next Trickshot by 10 % to their! Action, just try to do your rotation and still offers a good sustained DPS increase these are the that. Reinforce that Trickshot is only supposed to be used once per every 2 Charged Bursts proc also helps reinforce...
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