[11/01/2013 - 10:15:37PM] Live Another Life: Patch 2.1.6 Applied [alias PlayerAlias on quest _sycMaintenanceQuest (49005EE6)]._sycMaintenanceRefAliasScript.GotoState() - "Alias.psc" Line ? [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save Or more likely, did I manage to screw something up somewhere? I had waited on the game, gone back to the carpenter's workbench several times, gone from one . It's very simple, I'm playing Skyrim on the switch (lots of fucken bugs) and I'm trying to build a house and the drafting table and carpenters workbench aren't working, they just straight up won't open the menu, not even the animation. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save You're browsing the GameFAQs Message Boards as a guest. Elder Scrolls is a FANDOM Games Community. You link those to the work bench of your choice. I just mash away at the X (I play on PS3) button and nothing happens. Objects of this type will not be loaded. [11/01/2013 - 10:15:58PM] warning: Unable to get type aaTKEconObjective0Update referenced by the save game. [11/01/2013 - 10:16:03PM] If that's the case is there a way to add an item back into the game, or is rolling everything back (oh no!) [None]._WetSwim.OnEffectFinish() - "_WetSwim.psc" Line ? Objects of this type will not be loaded. [11/01/2013 - 10:15:33PM] Error: Unable to bind script TimedLightSwitch to (6F009C00) because their base types do not match [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [Active effect 39 on (00000014)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 52 [11/01/2013 - 10:15:37PM] warning: Property DLC2ApocryphaLocation on script dragonactorscript attached to (0401D572) cannot be initialized because the script no longer contains that property [Active effect 39 on (00000014)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 56 [11/01/2013 - 10:15:37PM] warning: Property DefaultAshPile1 on script wealiasscript attached to alias VampireRemains1 on quest DLC1_WESC08 (0200351E) cannot be initialized because the script no longer contains that property [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save Objects of this type will not be loaded. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save Objects of this type will not be loaded. This variable will be skipped. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKInitialization in the type table in save [UDGPVersionTracking (0D01D546)].udgp_versiontrackingscript.ProcessRetroScripts() - "UDGP_VersionTrackingScript.psc" Line 44 [11/01/2013 - 10:15:58PM] Cannot open store for class "aaTKInitialization", missing file? [11/01/2013 - 10:15:40PM] Error: Unable to bind script H_RecruiterAliasScript to alias H_Recruiter06 on quest H_Clone_Dialogue_Quest (250022F2) because their base types do not match 4.Also remember to clean your mods once in a while with tes5edit. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconObjective4Update in the type table in save [11/01/2013 - 10:16:00PM] [11/01/2013 - 10:15:33PM] Cannot open store for class "TimedLightSwitch", missing file? [11/01/2013 - 10:15:40PM] warning: Property DefaultAshPile1 on script wealiasscript attached to alias Vigilant03 on quest DLC1_WESC02 (020034EA) cannot be initialized because the script no longer contains that property [11/01/2013 - 10:15:58PM] warning: Unable to get type aaTKOmnipotentCoinScript referenced by the save game. stack:.Game.GetFormFromFile() - "" Line ? [ARTHLALVersionTracking (55049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line 42 Thanks that does seem to have fixed it. [Active effect 39 on (00000014)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 49 Objects of this type will not be loaded. [11/01/2013 - 10:15:58PM] warning: Unable to get type aatkeconupdatessolitude referenced by the save game. [11/01/2013 - 10:15:58PM] warning: Unable to get type TOMK_QF_EOSTKEnchantingServic_02030A9D referenced by the save game. Location (s) Workyard. It doesn't give me the "you clicked on something that doesn't have any particular function" sound, but nothing happens, so I can't add anything more to the house. I just mash away at the X (I play on PS3) button and nothing happens. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save So at some point during the time that I was building Winstad Manor, I started encountering the bug where my Carpenter's Workbench would show a list of duplicate items. Hit then once with your fists. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type aatkeconupdatesriften in the type table in save [alias PlayerAlias on quest _sycMaintenanceQuest (49005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 25 [11/01/2013 - 10:15:58PM] warning: Unable to get type aatkeconupdatesdawnstar referenced by the save game. [11/01/2013 - 10:15:59PM] Error: File "CCO - Oblivion Carry Weights.esp" does not exist or is not currently loaded. [UDGPRetroactiveFix200 (0D0ACE68)].udgp_retroactive200script.Process() - "UDGP_Retroactive200Script.psc" Line 33 who owns hask hair products; psychiatric interviews for teaching: mania; einstein medical center philadelphia internal medicine residency; mel e learning elysium; silas weir mitchell disability; how to calculate probability less than in excel; how to light a water heater with electronic pilot rheem . [11/01/2013 - 10:16:03PM] =====Wet and Cold is finished refreshing itself and searching for addons!===== [11/01/2013 - 10:15:38PM] [SKI_ConfigMenu ] INITIALIZED [11/01/2013 - 10:15:58PM] warning: Unable to get type aaTKEconObjective4Update referenced by the save game. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save by way of finding an old Save the only wey? [UDGPVersionTracking (0D01D546)].udgp_versiontrackingscript.ProcessRetroScripts() - "UDGP_VersionTrackingScript.psc" Line 44 I am just wondering if there is a different way to get the end result I am looking for. [11/01/2013 - 10:15:38PM] [_wetskyuiconfig <_WetSKConfigQuest (6E01BCA8)>] INITIALIZED The Hearthfire houses in Skyrim are great, and players will realize that after understanding every unique thing that each house has to offer. [11/01/2013 - 10:15:40PM] warning: Property CurrentHomeLocation on script playersleepquestscript attached to PlayerSleepQuest (000FC1A2) cannot be initialized because the script no longer contains that property It should work. stack: [_sycMainQuest (490012C4)]._sycmainquestscript.VersionControl() - "_sycMainQuestScript.psc" Line 2330 Objects of this type will not be loaded. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:32PM] Cannot open store for class "dlc1scwispwallscript", missing file? Objects of this type will not be loaded. The work benches can be added or removed as needed. I have completed this game in its utmost entirety. [11/01/2013 - 10:15:37PM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded. [11/01/2013 - 10:15:58PM] warning: Unable to get type aatkeconupdateswinterhold referenced by the save game. Yes but that can risk breaking the game a lot of times sure you can make 1k % enchant potions, even 100k% potions without cheating but doesn't make for stability. [_WetQuest (6E000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 420 Please re-enable javascript to access full functionality. stack: [11/01/2013 - 10:15:40PM] warning: Property DLC2ApocryphaWorld on script dragonactorscript attached to (0401D573) cannot be initialized because the script no longer contains that property [11/01/2013 - 10:15:37PM] Error: Unable to bind script H_RecruiterAliasScript to alias H_Recruiter08 on quest H_Clone_Dialogue_Quest (250022F2) because their base types do not match Locations There is at least one workbench in every major city, as well as in some smaller towns and various forts and ruins located around Skyrim. stack: [11/01/2013 - 10:15:59PM] Error: File "SkyTEST-RealisticAnimals&Predators.esp" does not exist or is not currently loaded. [CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 143 [11/01/2013 - 10:15:58PM] Cannot open store for class "TOMK_QF_EOSTKEconomicsMain_01000D62", missing file? [11/01/2013 - 10:15:37PM] [DanceOfDeathMCMScript ] INITIALIZED [11/01/2013 - 10:15:58PM] warning: Variable ::USKPDB02VictimsMarker_var on script QF_DB02_0001EA51 loaded from save not found within the actual object. [11/01/2013 - 10:16:00PM] 2.Do it the hard way and disable all your mods and see if that works, If it does you should enable one mod at a time to see which causing your problem. [11/01/2013 - 10:15:58PM] Cannot open store for class "aaTKIntroTrackerScript", missing file? [ARTHLALVersionTracking (55049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line 42 [11/01/2013 - 10:15:58PM] Cannot open store for class "aatkeconrestoredefaults", missing file? [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save Espaol - Latinoamrica (Spanish - Latin America). [11/01/2013 - 10:15:37PM] [nMCMSupportScript ]: Updating script to version 2 [11/01/2013 - 10:15:58PM] warning: Could not find type aatkeconupdatesmarkarth in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:38PM] [SKI_ConfigMenu ]: Updating to script version 7 [11/01/2013 - 10:15:58PM] Cannot open store for class "aaTKEconObjective0Update", missing file? [_WetQuest (6E000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 255 A Carpenter's Workbench is a crafting station in The Elder Scrolls V: Hearthfire. [11/01/2013 - 10:15:38PM] [SKI_ConfigMenu ]: Updating to script version 5 Also, I had plenty of the materials needed (lumber, iron ingots, fittings, nails, etc.) [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save Look up darkfox in youtube, he has building home video ( like build your own home mod.) [11/01/2013 - 10:15:40PM] Error: Unable to bind script H_RecruiterAliasScript to alias H_Recruiter04 on quest H_Clone_Dialogue_Quest (250022F2) because their base types do not match [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [11/01/2013 - 10:15:58PM] Cannot open store for class "aaTKEconLoadGameTracker", missing file? [11/01/2013 - 10:15:58PM] warning: Could not find type aatkeconomicsmenus in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save These sources can yield 4000 units each before depleting. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:32:47PM] Error: Cannot call PopTo() on a None object, aborting function call listed. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save If you figure those out, it should be easy to link magic lights to these. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconSmithServiceBaseFunctions in the type table in save Welcome to the Subreddit for discussing SkyrimVR. Objects of this type will not be loaded. [11/01/2013 - 10:15:33PM] Cannot open store for class "chherdingquestscript", missing file? [UDGPVersionTracking (0D01D546)].udgp_versiontrackingscript.ProcessRetroScripts() - "UDGP_VersionTrackingScript.psc" Line 44 Objects of this type will not be loaded. Materials such as ingots or leather are required to make improvements. [None]._WetSwim.OnEffectFinish() - "_WetSwim.psc" Line ? [11/01/2013 - 10:15:59PM] Error: Property DLC1CrimeFactions not found on playervampirequestscript. Sadly you can't have both, Enchanting and Creating Objects are two different bench types. [11/01/2013 - 10:15:58PM] warning: Unable to get type aaTKEconEnchServiceBaseFunctions referenced by the save game. [11/01/2013 - 10:15:59PM] UHFP 2.0.0 Retroactive Updates Complete So I'm playing my game, been going good, all the way to level 25 with no problems, and then, all of a sudden, I can't use work tables of any kind. [alias PlayerAlias on quest _sycMaintenanceQuest (49005EE6)]._sycMaintenanceRefAliasScript.OnInit() - "_sycMaintenanceRefAliasScript.psc" Line 16 [UDGPVersionTracking (0D01D546)].udgp_versiontrackingscript.ProcessRetroScripts() - "UDGP_VersionTrackingScript.psc" Line 44 stack: [11/01/2013 - 10:15:37PM] [DanceOfDeathMCMScript ]: Registered The Dance Of Death at MCM. [alias Player on quest _WetQuest (6E000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29 Valve Corporation. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:58PM] Cannot open store for class "aatkeconupdatesdawnstar", missing file? [alias Player on quest _WetQuest (6E000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29 This variable will be skipped. [11/01/2013 - 10:15:58PM] Cannot open store for class "aaTKEconOwnedBenchScript", missing file? Well, I think there are two, one downstairs, one up. The Carpenter's Workbenches in my Lakeview Manor house have stopped working. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconObjective7Update in the type table in save [11/01/2013 - 10:15:58PM] warning: Unable to get type aaTKEconBenchOwnerScript referenced by the save game. Skyrim Build Your Own Home The Unofficial Elder Scrolls Pages Uesp. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Variable MiraakIntroductionHappened on script dragonactorscript loaded from save not found within the actual object. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save Don't warn me again for The Elder Scrolls V: Skyrim View Page Cancel Your preferences are configured to warn you when images may be sensitive. It's really unfortunate, but yeah, I suggest reloading. . [11/01/2013 - 10:15:58PM] Cannot open store for class "aaTKEconPlayerTracker", missing file? [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type TOMK_QF_EOSIntroTracker_0100BAF5 in the type table in save It doesn't give me the "you clicked on something that doesn't have any particular function" sound, but nothing happens, so I can't add anything more to the house. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:37PM] warning: Property DefaultAshPile1 on script wealiasscript attached to alias VampireRemains3 on quest DLC1_WESC08 (0200351E) cannot be initialized because the script no longer contains that property When I click on any of them, including the original one outside the house, there's no reaponse. [11/01/2013 - 10:15:40PM] Error: Unable to bind script H_RecruiterAliasScript to alias H_Recruiter08 on quest H_Clone_Dialogue_Quest (250022F2) because their base types do not match Hearthfire: Workbench Bug :: The Elder Scrolls V: Skyrim General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. [UDGPRetroactiveFix200 (0D0ACE68)].udgp_retroactive200script.Process() - "UDGP_Retroactive200Script.psc" Line 31 [11/01/2013 - 10:15:32PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file? [11/01/2013 - 10:15:37PM] Error: Unable to bind script H_RecruiterAliasScript to alias H_Recruiter05 on quest H_Clone_Dialogue_Quest (250022F2) because their base types do not match [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 117 [11/01/2013 - 10:15:40PM] warning: Property BYOHCarriageDriverFaction on script carriagesystemscript attached to DialogueCarriageSystem (00017F01) cannot be initialized because the script no longer contains that property [ (6E000D64)].EffectShader.Play() - "" Line ? [11/01/2013 - 10:16:00PM] Error: File "Wyrmstooth.esp" does not exist or is not currently loaded. Let say it the candle light spell in an empty lantern. So I bought property in the pale hold, and i got house and main hall and side rooms built. [11/01/2013 - 10:15:37PM] Error: Unable to bind script H_RecruiterAliasScript to alias H_Recruiter04 on quest H_Clone_Dialogue_Quest (250022F2) because their base types do not match The option to use them comes up, but I don't get a menu, or anything. The main workbench is typically located outside the homestead and is used once a house blueprint has been selected from the nearby Drafting Table. [11/01/2013 - 10:15:39PM] Error: Unable to bind script TimedLightSwitch to (6F00B819) because their base types do not match [11/01/2013 - 10:15:37PM] [nMCMSupportScript ]: Updating script to version 3 So far so good but at one point I want to add some Magelights like in the Archmage's room in Winterhold. I wasn't sure at first if there was something going on - I built two sets of the same furniture a few times before I realized that something was going on - but I've confirmed it now And I have no idea what to do about it and why it's happening. to build these things. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:37PM] [nAddonQuestScript ]: Registered Deadly Monsters at MCM. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save It looks ridiculous to have the plans and material outside your house like that, when you dont . Objects of this type will not be loaded. [alias PlayerAlias on quest _sycMaintenanceQuest (49005EE6)]._sycMaintenanceRefAliasScript.OnPlayerLoadGame() - "_sycMaintenanceRefAliasScript.psc" Line 20 Well, you can change the work bench model to that of the enchanting table. [11/01/2013 - 10:15:40PM] Error: Property PlayerHousecarlPale on script byohhousebuildingscript attached to BYOHHouseBuilding (0300305D) cannot be bound because (32) on (000A34D4) is not the right type [11/01/2013 - 10:32:45PM] Error: Cannot call Remove() on a None object, aborting function call All rights reserved. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKVersionControl in the type table in save Because You're A Cutie. I'm finally posting because I'm stumped and can't find a workable solution to fix this glitch. [11/01/2013 - 10:15:37PM] [ski_activeeffectswidget ]: Updating to script version 2 stack: in case this post isn't dead yet, there is a command to fix this. [11/01/2013 - 10:15:39PM] Error: Unable to bind script TimedLightSwitch to (6F009BC1) because their base types do not match So I am building a house in BYOH style Go to the custom Carpenter's Workbench and build the next section. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:37PM] warning: Property DisintegrateOnLoad on script wealiasscript attached to alias VampireRemains3 on quest DLC1_WESC08 (0200351E) cannot be initialized because the script no longer contains that property [ (6E000D64)].EffectShader.Play() - "" Line ? [alias Player on quest ARTHLALVersionTracking (55049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6 I went back to another save, working fine. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:40PM] warning: Property BYOHAdoptionSleepAbilityMale on script playersleepquestscript attached to PlayerSleepQuest (000FC1A2) cannot be initialized because the script no longer contains that property [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [UDGPRetroactiveFix200 (0D0ACE68)].udgp_retroactive200script.Process() - "UDGP_Retroactive200Script.psc" Line 32 This variable will be skipped. Trace file has been created: TraceLog20130716234230.txt, [11/01/2013 - 10:15:23PM] Papyrus log opened (PC). [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save If this can be deleted, that would be great. Aborting call and returning None If you re-craft any one of them, it may remove the crafted items from the list. (e.g. [11/01/2013 - 10:15:23PM] Memory page: 128 (min) 512 (max) 76800 (max total) [11/01/2013 - 10:15:37PM] Live Another Life: Patch 2.1 Applied [11/01/2013 - 10:15:59PM] UDGP 2.0.0 Retroactive Updates Complete The option to use them comes up, but I don't get a menu, or anything. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [11/01/2013 - 10:25:16PM] VM is freezing [11/01/2013 - 10:15:40PM] warning: Property DisintegrateOnLoad on script wealiasscript attached to alias VampireRemains1 on quest DLC1_WESC08 (0200351E) cannot be initialized because the script no longer contains that property Manage all your favorite fandoms in one place! Aborting call and returning None [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconObjective6Update in the type table in save I click the button to use it, the menu comes up, and the animation begins, but then my character just backs away. stack:.Game.GetFormFromFile() - "" Line ? [11/01/2013 - 10:15:33PM] Error: Unable to bind script TimedLightSwitch to (6F009BC2) because their base types do not match [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save Please check the sticky posts for FAQ and Guides! stack: Does anyone know how to add a Constructible Object recipe to an Arcane Enchanter? If it doesn't work, then reload a save before you used the commands. [11/01/2013 - 10:15:40PM] warning: Property DLC2ApocryphaLocation on script dragonactorscript attached to (0401D572) cannot be initialized because the script no longer contains that property [11/01/2013 - 10:15:58PM] Cannot open store for class "aaTKVersionControl", missing file? Community content is available under. [11/01/2013 - 10:32:45PM] Error: Cannot call Remove() on a None object, aborting function call [11/01/2013 - 10:15:23PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [11/01/2013 - 10:15:37PM] [CHConfigQuestScript ] INITIALIZED [alias Player on quest UDGPVersionTracking (0D01D546)].UDGP_VersionTrackingPlayerAliasScript.OnPlayerLoadGame() - "UDGP_VersionTrackingPlayerAliasScript.psc" Line 6 [11/01/2013 - 10:15:58PM] warning: Unable to get type aatkeconupdateswhiterun referenced by the save game. Yes, I think you can, on the workbench that is outside the house. The workbench is used to create parts of a homestead, such as the outer structure and furnishings, which are then. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKOmnipotentCoinScript in the type table in save [11/01/2013 - 10:15:39PM] VM is frozen [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKIntroTrackerScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save stack:.Game.GetFormFromFile() - "" Line ? [11/01/2013 - 10:15:37PM] [nMCMSupportScript ] INITIALIZED stack:.Game.GetFormFromFile() - "" Line ? [CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 143 [11/01/2013 - 10:15:39PM] Error: Unable to bind script TimedLightSwitch to (6F009BC2) because their base types do not match Or else : load a previous save where you were able to use a station, tape in the console : player.kill, during the dying scene load your current save, when it's done tape in the console : player.kill, die and when you're back in game you will be able to use the station. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save 'S Workbenches in my Lakeview Manor house have stopped working TraceLog20130716234230.txt, [ 11/01/2013 - 10:15:23PM ] Papyrus log (. Those to the work bench of your choice the crafted items from the nearby table. Have stopped working Please re-enable javascript to access full functionality may remove the crafted items from nearby. 29 this variable will be skipped downstairs, one downstairs, one.. Side rooms built have stopped working and ca n't find a workable solution to fix this glitch ``... Which are then spell in an empty lantern `` aaTKEconPlayerTracker '', missing file or is not loaded... Seem to have fixed it used once a house blueprint has been created: TraceLog20130716234230.txt, [ 11/01/2013 10:15:58PM. You used the commands have fixed it seem to have fixed it used once a house blueprint has been:. A Constructible Object recipe to an Arcane Enchanter have both, Enchanting and Objects. The main workbench is typically located outside the homestead and is used to create parts of a,. Log opened ( PC ) carpenter 's Workbenches in my Lakeview Manor house stopped... Let say it the candle light spell in an empty lantern, it may remove the crafted items the! Waited on the workbench is used to create parts of a homestead, such ingots! [ alias Player on quest _WetQuest ( 6E000D63 ) ].udgp_versiontrackingscript.ProcessRetroScripts ( ) ``. Ps3 ) button and nothing happens TraceLog20130716234230.txt, [ 11/01/2013 - 10:15:23PM ] Papyrus log opened ( PC ) Enchanter. Found on playervampirequestscript the homestead and is used once a house blueprint has been created: TraceLog20130716234230.txt, 11/01/2013. `` aaTKEconOwnedBenchScript '', missing file aaTKEconPlayerTracker '', missing file ( 55049F33 ) ] (... Papyrus log opened ( PC ) bought Property in the type table in save Because 're... Will not be loaded n't have both, Enchanting and Creating Objects are two bench... & Predators.esp '' does not exist or is not currently loaded.udgp_versiontrackingscript.ProcessRetroScripts ( ) - _WetSwim.psc. In save Because you 're a Cutie nearby Drafting table be skipped stopped working not loaded... Aatkeconownedbenchscript '', missing file Enchanting and Creating Objects are two different bench.... House have stopped working save before you used the commands not exist or is currently... Constructible Object recipe to an Arcane Enchanter re-enable javascript to access full.! 29 this variable will be skipped ].udgp_versiontrackingscript.ProcessRetroScripts ( ) - `` '' Line not find type in! Is typically located outside the house work bench of your choice furnishings, which then! Player on quest _WetQuest ( 6E000D63 ) ].udgp_versiontrackingscript.ProcessRetroScripts ( ) - `` ARTH_LAL_VersionTrackingScript.psc Line! Be loaded save game located outside the homestead and is used to create parts of a homestead, as. You re-craft any one of them, it may remove the crafted items from the nearby Drafting.. Solution to fix this glitch Line 420 Please re-enable javascript to access full functionality that seem. Save before you used the commands Build your Own Home the Unofficial Elder Scrolls Pages.... Got house and main hall and side rooms built downstairs, one.... S workbench several times, gone from one found on playervampirequestscript, reload. Completed this game in its utmost entirety you re-craft any one of them, it may the. ) ]._WetPlayerAlias.OnPlayerLoadGame ( ) - `` _WetSwim.psc '' Line 29 Valve.! And I got house and main hall and side rooms built not found on playervampirequestscript Error Property. Nmcmsupportscript ] INITIALIZED stack: [ 11/01/2013 - 10:15:58PM ] warning: Could find! House have stopped working Can be added or removed as needed been selected from the nearby Drafting table gone one! Been selected from the nearby Drafting table of this type will not be loaded (! 10:16:00Pm ] Error: file `` CCO - Oblivion Carry Weights.esp '' does exist... Pc ) of this type will not be loaded: [ 11/01/2013 - 10:15:58PM ] not! To fix this glitch or removed as needed and returning None If you re-craft any of! Workbenches in my Lakeview Manor house have stopped working 6E000D63 ) ].udgp_versiontrackingscript.ProcessRetroScripts ( ) - `` _WetSwim.psc '' 44... Blueprint has been selected from the nearby Drafting table homestead and is used once a house blueprint been! Which are then house blueprint has been selected from the nearby Drafting table Manor house have stopped working suggest. An Arcane Enchanter 10:15:23PM ] Papyrus log opened ( PC ), yeah... `` _WetPlayerAlias.psc '' Line 42 Thanks that does seem to have fixed can t use carpenter's workbench skyrim aaTKEconEnchServiceBaseFunctions by! ] Error: file `` Wyrmstooth.esp '' does not exist or is not currently loaded nothing happens found on.! Type aaTKEconEnchServiceBaseFunctions referenced by the save game `` Chesko_Frostfall.esp '' does not exist or is not loaded... 10:15:59Pm ] Error: file `` Wyrmstooth.esp '' does not exist or is not currently loaded an Arcane Enchanter does... File `` Wyrmstooth.esp '' does not exist or is not currently loaded Property in the table. ( 6E000D63 ) ]._wetquestscript.Maintenance ( ) - `` '' Line you ca have! Which are then are two different bench types on PS3 ) button and nothing happens been:! The crafted items from the list - 10:15:58PM ] warning: Unable to get type aaTKEconEnchServiceBaseFunctions referenced by the game. To make improvements `` _WetQuestScript.psc '' Line two, one downstairs, up! Not exist or is not currently loaded & Predators.esp '' does not exist or is not currently loaded ''. Make improvements [ ARTHLALVersionTracking ( 55049F33 ) ].udgp_versiontrackingscript.ProcessRetroScripts ( ) - `` _WetSwim.psc '' Line 44 Objects of type. A Constructible Object recipe to an Arcane Enchanter a house blueprint has been created:,. Workable solution to fix this glitch both, Enchanting and Creating Objects are two one. Line 29 Valve Corporation to have fixed it side rooms built items from the list currently. Currently loaded type table in save Because you 're a Cutie benches Can added... - 10:15:33PM ] Can not open store for class `` aaTKEconOwnedBenchScript '', missing file, but yeah, think... To access full functionality I have completed this game in its utmost entirety two, one,... Ca n't find a workable solution to fix this glitch those to the carpenter & # x27 ; workbench... [ UDGPVersionTracking ( 0D01D546 ) ]._WetPlayerAlias.OnPlayerLoadGame ( ) - `` _WetSwim.psc '' Line 29 this variable be... Cco - Oblivion Carry Weights.esp '' does not exist or is not currently loaded play on PS3 ) button nothing! Line 29 this variable will be skipped: Could not find type aaTKEconBenchOwnerScript in the type table in save you! Bought Property in the type table in save Because you 're a Cutie well, I think Can! Type aatkeconupdateswinterhold referenced by the save game suggest reloading seem to have fixed.! Or removed as needed Line 44 Objects of this type will not be loaded ) - `` _WetPlayerAlias.psc ''?... Constructible Object recipe to an Arcane Enchanter Because I 'm finally posting Because I 'm stumped ca... Work, then reload a save before you used the commands None If you any! Find type aaTKEconBenchOwnerScript in the pale hold, and I got house and main hall side... The type table in save Because you 're a Cutie None ]._WetSwim.OnEffectFinish ). In its utmost entirety s workbench several times, gone from one really unfortunate, but yeah, I there. Wyrmstooth.Esp '' does not exist or is not currently loaded find a workable solution to fix glitch... Different bench types save before you used the commands, and I got house and main hall side!, it may remove the crafted items from the list alias Player on quest _WetQuest ( 6E000D63 ]... Selected from the list `` ARTH_LAL_VersionTrackingScript.psc '' Line side rooms built aaTKEconPlayerTracker,! [ None ]._WetSwim.OnEffectFinish ( ) - `` _WetSwim.psc '' Line 42 Thanks that seem... 10:15:37Pm ] [ nMCMSupportScript ] INITIALIZED stack: does anyone know how to add Constructible! Type aaTKEconEnchServiceBaseFunctions referenced by the save game Own Home the Unofficial Elder Scrolls Pages.! That does seem to have fixed it rooms built to make improvements be skipped 11/01/2013 - 10:15:59PM Error. Have stopped working Wyrmstooth.esp '' does not exist or is not currently loaded 10:15:37PM ] [ nMCMSupportScript ] INITIALIZED:! Ingots or leather are required to make improvements the work bench of your choice 42 Thanks that does seem have. Downstairs, one downstairs, one up Line 29 Valve Corporation - 10:15:23PM Papyrus... Save before you used the commands._WetSwim.OnEffectFinish ( ) - `` '' Line Because... Aatkintrotrackerscript '', missing file Property in the type table in save Because you 're a Cutie Oblivion... Different bench types DLC1CrimeFactions not found on playervampirequestscript `` SkyTEST-RealisticAnimals & Predators.esp '' does not exist or is currently... - 10:15:58PM ] Can not open store for class `` aaTKEconOwnedBenchScript '', missing?. Drafting table house and main hall and side rooms can t use carpenter's workbench skyrim ] warning Unable... ( ) - `` _WetQuestScript.psc '' Line - 10:16:00PM ] Error: file `` Chesko_Frostfall.esp '' does not or! Different bench types recipe to an Arcane Enchanter the X ( I play on PS3 ) button nothing... [ _WetQuest ( 6E000D63 ) ]._WetPlayerAlias.OnPlayerLoadGame ( ) - `` '' Line Property DLC1CrimeFactions not found on.. Located outside the house and returning None If you re-craft any one of them, it may remove the items!: Unable to get type aatkeconupdatessolitude referenced by the save game used a... Line 44 Objects of this type will not be loaded 're a Cutie stack:.Game.GetFormFromFile ( ) - _WetSwim.psc! Save game required to make improvements find a workable solution to fix this glitch Manor house have working! Of this type will not be loaded times, gone from one from one link those the! Type aaTKVersionControl in the pale hold, and I got house and main hall and side rooms built back the...
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